Rychlost zbraní | Efekty zbraní | Efekty střel | Bižuterie | Předpony a přípony v DS | Předpony a přípony v LOA

Přípony

odkaz na předpony

stáhnout tabulku přípon a předpon v Excelu

Popis Vlastnosti Typy objektů Power
of Abundance Adds 9 Health Per Hit Weapon 60
of Acceleration Adds 18 to 42 Piercing Damage Ranged 55
of Accuracy +1% Chance to Inflict a Piercing Hit Melee 1
of Adversaries Adds 17 to 50 Combat Magic Damage Staff 83
of Afar Adds 21 to 51 Damage Ranged 52
of Affluence Adds 3 Health Per Hit Weapon 9
of Aggression Adds 2 to 3 Damage, +4% Chance to Hit Enemy with a Melee Weapon Melee 6
of Agility Adds 14 to 30 Piercing Damage Ranged 41
of Agony Adds 84 to 140 Damage Melee 112
of Ailment Adds 11 to Maximum Damage Ranged 16
of Animation Adds 8 to 24 Nature Magic Damage Staff 39
of Antagonism Adds 23 to 70 Nature Magic Damage Staff 117
of Aptitude Adds 12 to 174 Damage Ranged 127
of Ash Adds 2 to 3 Fire Damage Ranged 4
of Aspiration Adds 71 to Mana, Adds 2 to Strength, Adds 33 to Health Weapon, Armor, Ring, Amulet 26
of Attainment Adds 15 to 218 Damage Ranged 127
of Awareness Adds 1 to Intelligence Weapon, Armor, Ring, Amulet, Spellbook 6
of Beyond Adds 27 to 63 Damage Ranged 65
of Blistering Adds 25 to 52 Fire Damage Melee 39
of Blizzards +5% Chance to Freeze and, Adds 31 to 51 Cold Damage Bow 75
of Boundlessness Adds 20 to Max Nature Magic Damage Staff 55
of Bounty Adds 11 Health Per Hit Weapon 80
of Breadth Adds 17 to 40 Damage Ranged 41
of Briars Adds 4 to 10 Piercing Damage Melee 12
of Burning Adds 1 to 2 Fire Damage Melee 1
of Calculation 2 Health Stolen Per Hit, Adds 1 to Min Damage, 3% of Damage Reflected to Enemy, Adds 4 to 10 Piercing Damage Melee 31
of Carnage Adds 1 Health Per Hit, Adds 3 to 7 Piercing Damage Ranged 6
of Carving Adds 8 to 13 Damage Melee 11
of Cautery Adds 40 to 85 Fire Damage Melee 63
of Certainty Adds 34 to Mana, Adds 3 Health Per Hit, 6% of Damage Reflected to Enemy, +4% Chance to Hit Enemy with a Ranged Weapon Weapon, Armor, Ring, Amulet 38
of Chilling +15% Chance to Freeze and, Adds 6 to 11 Cold Damage Melee 13
of Cinders Adds 35 to 74 Fire Damage Ranged 78
of Clashing Adds 10 to 30 Combat Magic Damage Staff 50
of Claws Adds 14 to 32 Piercing Damage Melee 39
of Coals Adds 11 to 24 Fire Damage Ranged 25
of Coldness +10% Chance to Freeze and, Adds 2 to 5 Cold Damage Melee 6
of Colossus Adds 11 to Strength Weapon, Armor, Ring, Amulet 107
of Confidence Adds 2 Health Per Hit, Adds 2 to Intelligence, 5% of Damage Reflected to Enemy Weapon, Armor, Ring, Amulet 31
of Consumption Adds 32 to Maximum Damage Ranged 50
of Contempt 1 Health Stolen Per Hit, 1 Mana Stolen Per Hit, Adds 2 to Intelligence Weapon, Armor, Ring, Amulet 18
of Contention Adds 20 to Max Combat Magic Damage Staff 55
of Conviction Adds 2 Health Per Hit, +11% Chance to Hit Enemy with a Melee Weapon, +3% Chance to Inflict a Piercing Hit Melee 28
of Courage Adds 1 to Strength, Adds 1 to Intelligence, Adds 2 to Dexterity Weapon, Armor, Ring, Amulet 24
of Craft Adds 1 to 19 Damage Ranged 18
of Creation Adds 1 to Nature Magic Min Damage Staff 4
of Currents 1 Health Stolen Per Hit, Adds 1 to Dexterity, Adds 3 to 5 Lightning Damage Melee 10
of Cyclones Adds 34 to 41 Lightning Damage Ranged 54
of Dawn Adds 17 Mana Per Hit Weapon 99
of Daylight Adds 13 Mana Per Hit Weapon 58
of Deception 1 Health Stolen Per Hit Weapon 4
of Defiance 10% of Damage Reflected to Enemy Armor 33
of Design +2% Chance to Inflict a Piercing Hit Ranged 2
of Detail +13% Chance to Hit Enemy with a Melee Weapon Melee, Ring, Amulet 31
of Diligence Adds 1 to Dexterity, +9% Chance to Hit Enemy with a Ranged Weapon, Adds 1 to 4 Piercing Damage Ranged 19
of Discord Adds 4 to Max Combat Magic Damage Staff 11
of Disease Adds 45 to Maximum Damage Melee 50
of Disparity Adds 5 to 15 Combat Magic Damage Staff 25
of Dispute Adds 1 to 2 Combat Magic Damage Staff 2
of Dissension Adds 8 to 24 Combat Magic Damage Staff 39
of Distance +5% Chance to Hit Enemy with a Ranged Weapon Ranged 9
of Dread Adds 1 to Strength, 1 Health Stolen Per Hit, Adds 1 Mana Per Hit Weapon, Armor, Ring, Amulet 11
of Dusk Adds 6 Mana Per Hit Weapon 16
of Embers Adds 18 to 36 Fire Damage Ranged 39
of Emphasis Adds 2 to Strength, Adds 163 to Health, Adds 1 to Intelligence, 6% of Damage Reflected to Enemy Weapon, Armor, Ring, Amulet 36
of Endeavor +7% Chance to Inflict a Piercing Hit Ranged 38
of Endowment Adds 2 Health Per Hit Weapon 6
of Energy Adds 2 to 6 Nature Magic Damage Staff 9
of Enhancement Adds 1 Health Per Hit Weapon 2
of Enormity Adds 13 to Max Nature Magic Damage Staff 39
of Epidemic Adds 60 to Maximum Damage Ranged 86
of Equity Adds 23 to Max Damage, +4% Chance to Hit Enemy with a Ranged Weapon, Adds 1 to 4 Piercing Damage Ranged 48
of Exactness +10% Chance to Hit Enemy with a Melee Weapon Melee, Ring, Amulet 16
of Excellence +20% Chance to Hit Enemy with a Melee Weapon Melee, Ring, Amulet 55
of Excess Adds 5 Health Per Hit Weapon 22
of Exchange 5% of Damage Reflected to Enemy Armor 12
of Exhilaration Adds 17 to 50 Nature Magic Damage Staff 83
of Expanse Adds 4 to Max Nature Magic Damage Staff 11
of Extension +15% Chance to Hit Enemy with a Ranged Weapon Ranged 47
of Faith Adds 1 to Max Nature Magic Damage, Adds 24 to Mana, 3 Mana Stolen Per Hit Weapon, Armor, Ring, Amulet 13
of Fangs Adds 35 to 82 Piercing Damage Melee 99
of Fire Adds 65 to 133 Fire Damage Melee 99
of Flame Adds 50 to 105 Fire Damage Melee 78
of Focus +5% Chance to Hit Enemy with a Melee Weapon Melee, Ring, Amulet 6
of Foes Adds 12 to 36 Combat Magic Damage Staff 60
of Foresight Adds 9 to Intelligence Weapon, Armor, Ring, Amulet, Spellbook 86
of Fortitude Adds 3 to Strength, Adds 1 to Intelligence, Adds 1 to Dexterity Weapon, Armor, Ring, Amulet 35
of Freezing +5% Chance to Freeze and, Adds 39 to 65 Cold Damage Melee 75
of Frigidity +5% Chance to Freeze and, Adds 17 to 30 Cold Damage Melee 33
of Frostbite +10% Chance to Freeze and, Adds 47 to 82 Cold Damage Melee 93
of Glaciers +3% Chance to Freeze and, Adds 45 to 76 Cold Damage Bow 109
of Glory Adds 7 to Max Combat Magic Damage, Adds 62 to Health, Adds 1 to Nature Magic Min Damage, Adds 6 Mana Per Hit Weapon, Armor, Ring, Amulet 51
of Grandeur Adds 9 to Strength Weapon, Armor, Ring, Amulet 86
of Greatness Adds 1 to Max Nature Magic Damage Staff 4
of Greed 3 Health Stolen Per Hit Weapon 19
of Hail +7% Chance to Freeze and, Adds 18 to 32 Cold Damage Bow 45
of Hardiness Adds 1 to Strength Weapon, Armor, Ring, Amulet 6
of Haste Adds 1 to 4 Piercing Damage Ranged 6
of Honor Adds 3 to Max Damage, Adds 26 to Health, Adds 1 to Dexterity, +2% Chance to Inflict a Piercing Hit Ranged 14
of Hope Adds 14 to Mana, Adds 1 Health Per Hit, +3% Chance to Inflict a Piercing Hit Melee 9
of Horizon Adds 5 to 11 Damage Ranged 12
of Hostility Adds 25 to Max Combat Magic Damage Staff 75
of Hurricanes Adds 11 to 14 Lightning Damage Ranged 19
of Ice +5% Chance to Freeze and, Adds 56 to 99 Cold Damage Melee 109
of Icebergs +3% Chance to Freeze and, Adds 39 to 65 Cold Damage Bow 93
of Ignition Adds 46 to 93 Fire Damage Ranged 99
of Illness Adds 4 to Maximum Damage Melee 4
of Impalement Adds 41 to 67 Damage Melee 55
of Impulse Adds 42 to Health, 4 Mana Stolen Per Hit, +4% Chance to Inflict a Piercing Hit Ranged 35
of Independence Adds 1 to Max Combat Magic Damage, Adds 3 to 8 Nature Magic Damage, Adds 1 to Intelligence, Adds 3 Mana Per Hit Weapon, Armor, Ring, Amulet 29
of Infection Adds 16 to Maximum Damage Melee 16
of Infirmity Adds 39 to Maximum Damage Melee 39
of Influence Adds 1 Health Per Hit, Adds 13 to Health, 1 Mana Stolen Per Hit Weapon, Armor, Ring, Amulet 4
of Ingenuity Adds 7 to 104 Damage Ranged 99
of Insight Adds 2 to Intelligence Weapon, Armor, Ring, Amulet, Spellbook 13
of Intellect Adds 4 to Intelligence Weapon, Armor, Ring, Amulet, Spellbook 39
of Intent +12% Chance to Inflict a Piercing Hit Melee 109
of Invigoration Adds 541 to Mana Weapon, Ring, Amulet, Spellbook 70
of Joviality Adds 12 to 36 Nature Magic Damage Staff 60
of Judgment Adds 6 to Intelligence Weapon, Armor, Ring, Amulet, Spellbook 55
of Knowledge Adds 3 to Intelligence Weapon, Armor, Ring, Amulet, Spellbook 25
of Laceration Adds 54 to 90 Damage Melee 72
of Lechery 2 Health Stolen Per Hit Weapon 11
of Length Adds 2 to 6 Damage Ranged 6
of Lightning Adds 74 to 87 Lightning Damage Ranged 115
of Liveliness Adds 3 to 8 Nature Magic Damage Staff 13
of Magnitude Adds 25 to Max Nature Magic Damage Staff 75
of Malady Adds 27 to Maximum Damage Ranged 39
of Malevolence 4 Health Stolen Per Hit Weapon 33
of Measure +3% Chance to Inflict a Piercing Hit Melee 6
of Midnight Adds 1 Mana Per Hit Weapon 1
of Might Adds 6 to Strength Weapon, Armor, Ring, Amulet 55
of Momentum Adds 8 to 20 Piercing Damage Ranged 25
of Monstrosity Adds 1 to Strength, Subtracts 1 from Dexterity Weapon, Armor, Ring, Amulet 10
of Mortality Adds 2 Health Per Hit, Adds 1 to Min Damage, +7% Chance to Hit Enemy with a Melee Weapon, Adds 1 to 4 Piercing Damage Melee 18
of Numbness +10% Chance to Freeze and, Adds 22 to 40 Cold Damage Melee 45
of Objection Adds 2 to 6 Combat Magic Damage Staff 9
of Old Adds 1 to Strength, 1 Mana Stolen Per Hit, Adds 1 to Intelligence, Adds 1 to Dexterity Weapon, Armor, Ring, Amulet 17
of Omniscience Adds 11 to Intelligence Weapon, Armor, Ring, Amulet, Spellbook 107
of Opposition Adds 13 to Max Combat Magic Damage Staff 39
of Patience Adds 1 to Max Combat Magic Damage, Adds 46 to Mana, Adds 2 to Intelligence Weapon, Armor, Ring, Amulet 21
of Perfection +15% Chance to Hit Enemy with a Melee Weapon Melee, Ring, Amulet 39
of Perforation Adds 23 to 33 Damage Melee 31
of Perjury 6 Health Stolen Per Hit Weapon 52
of Pestilence Adds 85 to Maximum Damage Melee 86
of Precision +4% Chance to Inflict a Piercing Hit Melee 12
of Premeditation +12% Chance to Inflict a Piercing Hit Ranged 93
of Pretense Adds 13 to Health, 1 Mana Stolen Per Hit, +4% Chance to Inflict a Piercing Hit Ranged 17
of Privilege Adds 2 to Strength, 1 Health Stolen Per Hit Weapon, Armor, Ring, Amulet 13
of Projection Adds 1 to Min Damage Ranged 4
of Prominence Adds 7 to Strength Weapon, Armor, Ring, Amulet 72
of Promise Adds 11 to Health, Adds 1 Mana Per Hit, +1% Chance to Inflict a Piercing Hit Melee 3
of Prosperity 1 Mana Stolen Per Hit, Adds 1 to Dexterity, 3% of Damage Reflected to Enemy Weapon, Armor, Ring, Amulet 11
of Protest Adds 3 to 8 Combat Magic Damage Staff 13
of Puncture Adds 27 to 48 Damage Melee 38
of Purpose +3% Chance to Inflict a Piercing Hit Ranged 11
of Reach Adds 15 to 35 Damage Ranged 36
of Reclamation Adds 426 to Mana Weapon, Ring, Amulet, Spellbook 54
of Recovery Adds 203 to Mana Weapon, Ring, Amulet, Spellbook 25
of Recuperation Adds 101 to Mana Weapon, Ring, Amulet, Spellbook 13
of Refreshment Adds 20 to Mana Weapon, Ring, Amulet, Spellbook 2
of Refuge Subtracts 12 from Mana, Adds 15 to Health Weapon, Armor, Ring, Amulet 5
of Regard Adds 1 to Strength, Adds 89 to Health, Adds 1 to Intelligence, Adds 6 Mana Per Hit Weapon, Armor, Ring, Amulet 47
of Reinvention Adds 346 to Mana Weapon, Ring, Amulet, Spellbook 45
of Rejoicing Adds 20 to 61 Nature Magic Damage Staff 101
of Rejuvenation Adds 71 to Mana Weapon, Ring, Amulet, Spellbook 9
of Reliance Adds 1 to Min Damage, 3% of Damage Reflected to Enemy, Adds 6 to 13 Piercing Damage Ranged 26
of Remoteness +20% Chance to Hit Enemy with a Ranged Weapon Ranged 63
of Renewal Adds 12 to Mana Weapon, Ring, Amulet, Spellbook 1
of Repression Adds 20 to 61 Combat Magic Damage Staff 101
of Reprieval Adds 35 to Mana Weapon, Ring, Amulet, Spellbook 4
of Resolution +10% Chance to Inflict a Piercing Hit Ranged 67
of Resolve +5% Chance to Inflict a Piercing Hit Ranged 19
of Restoration Adds 275 to Mana Weapon, Ring, Amulet, Spellbook 36
of Retaliation Adds 45 to Mana, Adds 1 to Strength, Adds 42 to Health, Adds 1 to Dexterity Weapon, Armor, Ring, Amulet 23
of Retribution 13% of Damage Reflected to Enemy Armor 41
of Revendication Adds 53 to Mana Weapon, Ring, Amulet, Spellbook 7
of Revenge Adds 8 to 13 Damage, Adds 3 Health Per Hit, +6% Chance to Inflict a Piercing Hit Melee 39
of Reversal 3% of Damage Reflected to Enemy Armor 6
of Revival Adds 29 to Mana Weapon, Ring, Amulet, Spellbook 3
of Risk Adds 1 to Min Damage, Adds 2 to Dexterity, +3% Chance to Inflict a Piercing Hit Ranged 27
of Rivalry Adds 8 to Max Combat Magic Damage Staff 25
of Robustness Adds 3 to Strength Weapon, Armor, Ring, Amulet 25
of Scorching Adds 16 to 34 Fire Damage Melee 25
of Score +10% Chance to Inflict a Piercing Hit Melee 60
of Searing Adds 8 to 15 Fire Damage Melee 12
of Seasons Adds 1 Health Per Hit, Adds 8 to Health, Adds 1 Mana Per Hit Weapon, Armor, Ring, Amulet 4
of Secrecy Adds 22 to Health, Adds 2 to Intelligence, +8% Chance to Hit Enemy with a Melee Weapon Weapon, Armor, Ring, Amulet 23
of Shadows Adds 7 Mana Per Hit Weapon 31
of Sharpness Adds 1 to Min Damage Melee 2
of Shivering +15% Chance to Freeze and, Adds 1 to 2 Cold Damage Melee 2
of Sickness Adds 3 to Maximum Damage Ranged 4
of Singeing Adds 3 to 5 Fire Damage Melee 4
of Sleet +5% Chance to Freeze and, Adds 13 to 23 Cold Damage Bow 33
of Slicing Adds 2 to 3 Damage Melee 2
of Slush +3% Chance to Freeze and, Adds 6 to 9 Cold Damage Bow 13
of Smoke Adds 28 to 60 Fire Damage Ranged 63
of Snowflakes +5% Chance to Freeze and, Adds 2 to 4 Cold Damage Bow 6
of Snowstorms +3% Chance to Freeze and, Adds 24 to 39 Cold Damage Bow 58
of Sorrows Adds 1 Health Per Hit, Adds 12 to Health, 2 Mana Stolen Per Hit Weapon, Armor, Ring, Amulet 7
of Span Adds 1 to 4 Damage Ranged 4
of Spikes Adds 7 to 16 Piercing Damage Melee 19
of Stabbing Adds 12 to 20 Damage Melee 16
of Stability Subtracts 2 from Strength, Adds 1 to 4 Piercing Damage Melee 17
of Starlight Adds 3 Mana Per Hit Weapon 6
of Stretch Adds 9 to 21 Damage Ranged 22
of Stride +10% Chance to Hit Enemy with a Ranged Weapon Ranged 22
of Strife Adds 1 to Max Combat Magic Damage Staff 4
of Strike +6% Chance to Inflict a Piercing Hit Melee 19
of Struggle Adds 1 to Combat Magic Min Damage Staff 4
of Sturdiness Adds 2 to Strength Weapon, Armor, Ring, Amulet 13
of Sunrise Adds 15 Mana Per Hit Weapon 78
of Sunset Adds 9 Mana Per Hit Weapon 39
of Surplus Adds 6 Health Per Hit Weapon 36
of Survival Adds 1 to 2 Nature Magic Damage Staff 2
of Symptoms Adds 1 to Maximum Damage Melee 1
of Talent Adds 2 to 27 Damage Ranged 26
of Talons Adds 26 to 62 Piercing Damage Melee 75
of Target +8% Chance to Inflict a Piercing Hit Melee 39
of Teeth Adds 12 to 28 Piercing Damage Melee 33
of Tempests Adds 60 to 67 Lightning Damage Ranged 88
of the Badger Adds 12 to Health Weapon, Armor, Ring, Amulet, Spellbook 2
of the Banished Adds 17 to Mana, Adds 22 to Health, Adds 2 to Intelligence Weapon, Armor, Ring, Amulet 18
of the Bear Adds 320 to Health Weapon, Armor, Ring, Amulet, Spellbook 70
of the Boar Adds 42 to Health Weapon, Armor, Ring, Amulet, Spellbook 9
of the Deft Adds 4 to Dexterity Weapon, Armor, Ring, Amulet, Spellbook 38
of the Destructive Adds 120 to Max Damage Melee 120
of the Dexterous Adds 6 to Dexterity Weapon, Armor, Ring, Amulet, Spellbook 54
of the Dog Adds 21 to Health Weapon, Armor, Ring, Amulet, Spellbook 4
of the Dove Adds 8 to Max Damage Ranged 11
of the Eagle Adds 67 to Max Damage Ranged 96
of the Effortless Adds 11 to Dexterity Weapon, Armor, Ring, Amulet, Spellbook 104
of the Falcon Adds 54 to Max Damage Ranged 78
of the Feral Adds 45 to Max Damage Melee 45
of the Forgiven Adds 2 to Max Damage, Adds 2 to Strength, Adds 3 Health Per Hit, Adds 1 to 4 Piercing Damage Melee 28
of the Fox Adds 7 to Health Weapon, Armor, Ring, Amulet, Spellbook 1
of the Gull Adds 13 to Max Damage Ranged 19
of the Haughty Adds 22 to Mana, Adds 1 to Strength, Adds 1 to Dexterity, 3% of Damage Reflected to Enemy Weapon, Armor, Ring, Amulet 17
of the Hawk Adds 42 to Max Damage Ranged 60
of the Heron Adds 28 to Max Damage Ranged 41
of the Honed Adds 7 to Dexterity Weapon, Armor, Ring, Amulet, Spellbook 70
of the Hunter 13 Mana Stolen Per Hit Weapon 60
of the Jarred Adds 5 to 7 Lightning Damage Melee 6
of the Jolted Adds 49 to 58 Lightning Damage Melee 54
of the Leopard Adds 230 to Health Weapon, Armor, Ring, Amulet, Spellbook 50
of the Lion Adds 529 to Health Weapon, Armor, Ring, Amulet, Spellbook 115
of the Looter 4 Mana Stolen Per Hit Weapon 11
of the Nimble Adds 3 to Dexterity Weapon, Armor, Ring, Amulet, Spellbook 22
of the Oppressive Adds 104 to Max Damage Melee 104
of the Owl Adds 17 to Health Weapon, Armor, Ring, Amulet, Spellbook 3
of the Panther Adds 415 to Health Weapon, Armor, Ring, Amulet, Spellbook 91
of the Parasite 1 Mana Stolen Per Hit Weapon 1
of the Pillager 7 Mana Stolen Per Hit Weapon 31
of the Plunderer 9 Mana Stolen Per Hit Weapon 38
of the Predator 14 Mana Stolen Per Hit Weapon 72
of the Proud Adds 5 to 7 Damage, 2 Health Stolen Per Hit, +3% Chance to Inflict a Piercing Hit Ranged 31
of the Provoked Adds 12 to Max Damage Melee 12
of the Rabid Adds 36 to Max Damage Melee 36
of the Raider 11 Mana Stolen Per Hit Weapon 50
of the Ram Adds 163 to Health Weapon, Armor, Ring, Amulet, Spellbook 36
of the Raven Adds 23 to Max Damage Ranged 33
of the Redeemed Adds 1 to Dexterity, +6% Chance to Hit Enemy with a Ranged Weapon, Adds 1 to 4 Piercing Damage Ranged 19
of the Savage Adds 54 to Max Damage Melee 54
of the Serpent Adds 37 to Health Weapon, Armor, Ring, Amulet, Spellbook 6
of the Shaken Adds 1 to 3 Lightning Damage Melee 2
of the Shocked Adds 85 to 95 Lightning Damage Melee 88
of the Slayer 16 Mana Stolen Per Hit Weapon 93
of the Sparrow Adds 3 to Max Damage Ranged 4
of the Speedy Adds 9 to Dexterity Weapon, Armor, Ring, Amulet, Spellbook 83
of the Spry Adds 2 to Dexterity Weapon, Armor, Ring, Amulet, Spellbook 12
of the Startled Adds 16 to 20 Lightning Damage Melee 19
of the Swift Adds 1 to Dexterity Weapon, Armor, Ring, Amulet, Spellbook 4
of the Thief 6 Mana Stolen Per Hit Weapon 19
of the Unbridled Adds 2 to Max Damage Melee 2
of the Untamed Adds 6 to Max Damage Melee 6
of the Venomous Adds 70 to Max Damage Melee 70
of the Wild Adds 22 to Max Damage Melee 22
of the Wolf Adds 89 to Health Weapon, Armor, Ring, Amulet, Spellbook 19
of the Zapped Adds 105 to 124 Lightning Damage Melee 115
of Thorns Adds 1 to 4 Piercing Damage Melee 4
of Threat 5 Health Stolen Per Hit Weapon 41
of Thunder Adds 4 to 5 Lightning Damage Ranged 6
of Torment Adds 67 to 113 Damage Melee 91
of Transcendence Adds 45 to 104 Damage Ranged 107
of Transience Adds 36 to 84 Damage Ranged 86
of Truth Adds 1 Health Per Hit, 3% of Damage Reflected to Enemy, Adds 1 to 4 Piercing Damage Melee 12
of Tusks Adds 17 to 41 Piercing Damage Melee 50
of Twilight Adds 4 Mana Per Hit Weapon 12
of Urgency Adds 6 to 13 Piercing Damage Ranged 16
of Valor Adds 1 to Strength, Adds 29 to Health, Adds 2 to Intelligence Weapon, Armor, Ring, Amulet 23
of Vastness Adds 8 to Max Nature Magic Damage Staff 25
of Velocity Adds 30 to 70 Piercing Damage Ranged 91
of Vengeance 15% of Damage Reflected to Enemy Armor 58
of Vibrancy Adds 10 to 30 Nature Magic Damage Staff 50
of Vigilance Adds 52 to Mana, 3% of Damage Reflected to Enemy, +3% Chance to Inflict a Piercing Hit Melee 22
of Vindication 18% of Damage Reflected to Enemy Armor 80
of Virtue 2 Health Stolen Per Hit, 3% of Damage Reflected to Enemy, Adds 3 Mana Per Hit Weapon, Armor 32
of Virulence Adds 4 to Strength Weapon, Armor, Ring, Amulet 39
of Vitality Adds 5 to 15 Nature Magic Damage Staff 25
of Wealth Adds 7 Health Per Hit Weapon 45
of Winter +15% Chance to Freeze and, Adds 29 to 50 Cold Damage Melee 58
of Wisdom Adds 7 to Intelligence Weapon, Armor, Ring, Amulet, Spellbook 72
of Wounding Adds 35 to 57 Damage Melee 47
of Youth Adds 13 to Mana, Adds 8 to 13 Damage Melee 12
of Zeal Adds 23 to 70 Nature Magic Damage Staff 117


Přípony

odkaz na předpony

Neoficiální stránky počítačové akční RPG hry Dungeon Siege. Tiráž.
Gas Powered Games™ and Dungeon Siege™ are the copyrighted property of Gas Powered Games, Corp.